6/17/2023 0 Comments Pre dreadnought download![]() On the Mapsheet, that don't mean nothing, but, Big Picture, the 30 lightyear range is a HUGE strategic advantage, that would allow relatively small numbers of Dreadnoughts and their successors to easily challenge a much larger fleet of pre-dreadnoughts on a strategic scale simply because the pre-dreadnoughts have to spread out to defend themselves and have little chance of catching up with their more modern adversaries as long as they keep moving. I also patterned it a little after the old Sultan class heavy cruiser I once designed during my glory days.Īrmor: 4500 tons primitive armor (202 per location)īase Crew: 165 crew (steerage) + 28 Officers (crew) 825 + 196 tonsĪdditional Crew: 66 gunners (steerage) + 11 officers (crew) 330+77Ĩ0 small craft bays, 14 doors, 16000 tonsġ8 Naval Autocannon 10s (12 fore, 6 aft) 36000 tonsĤ8 White Shark Missile Tubes (12 FL,FR,AL,AR) 5760 tonsġ) One obvious weakness compared to Big S WarShips is that this Pre-Dreadnought can only jump ten light years. I also limited its weapon batteries to what was actually available during the period. ![]() To maximize the stress test, I went for the biggest possible ship the houses could build at the time of the Dreadnought's introduction, emphasizing firepower and capabilities, while still keeping the "feel" of the good old days with a substantial cargo bay and pre-docking collar support craft. ![]() ![]() So, I threw this together as a rough concept of a 2300-era, non-terran (non periphery) combat jumpship, or perhaps Warship (small s). The discussion about primitive warships and the indication that the houses apparently made use of combat vessels before the compact core (apparently in significant numbers), I found myself dusting off the old shipbuilding skills that once made me a legend (in my own mind ) to explore what you could do building a primitive jumpship as a pure combat vessel. ![]()
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